# Audio Presentation

# say Statements

The say statement specifies speech content for Alexa to deliver. It takes one string as an argument and, like any Litexa string, accommodates the use of line breaks to help legibly format your code.

launch
  say "Hello World.
    Nice to meet you."

Subsequent say statements encountered during the same response are accumulated, then concatenated one after the other with a single space in between. It is important to keep track of your punctuation to avoid accidentally creating run-on sentences.

launch
  say "Hello World."
  -> askAboutRule

askAboutRule
  say "Would you like to play with advanced rules?"

The above skill when launch would produce the speech, "Hello World. Would you like to play with advanced rules?"

For heavily trafficked areas of your skill, you may want to add variations to Alexa's speech. This helps keep your skill from feeling robotic, and prevents your users from glossing over important information hidden in the repetition.

The or statement can add variations to say statements. An automated persistent variable will keep track of the randomization between or statements and guarantee that on subsequent runs for the same user, they will not hear the same variation back to back.

launch
  say "Hello."
    or "Hi there."
    or "Greetings."

  say "Welcome to the Guessing Game."
    or "Let's play the Guessing Game."

TIP

You can combine the or statement's variation with the say statement's accumulation as above to produce greater permuting variation. To keep localization coherent though, you should try to keep each fragment of speech as complete as possible!

# Say String Interpolation

As it is very common to inject the values of variables into Alexa's speech, so Litexa supports that operation for database and request variables directly in a say string, relying on the special @ and $ prefixes as control characters.

  say "Hey there, @userName. How are you?"

  when "I'm feeling $mood"
    with $mood = "happy", "great", "awesome", "fine"
    say "Oh, $mood is a fine mood."

In cases where either of those variable types are objects with function members, those are also invocable directly.

  say "Your high score is @leaderboard.myHighScore()."

For other interpolation cases, you can inline any valid expression into a say statement by using curly braces.

  local t = millisecondsSinceStart()
  say "You'be been playing for {t/1000/60} minutes."

# SSML Shorthand

Litexa's say strings support some SSML tags via a shorthand notation. Here's a rundown of the supported shorthands.

<...1s> Creates a pause using the "break" SSML tag. The value can be expressed in milliseconds <...500ms> or <...1s> seconds.

<sfx ding.mp3> Plays back an audio file at that location, using the "audio" SSML tag. Relative file references are assumed to refer to the litexa/assets directory.

<!howdy> Selects a speechcon using the "say-as" SSML tag in "interpret-as" mode. Note that punctuation should sit inside the speechcon tags in order to be read correctly, so you'll want to write <!howdy.> rather than <!howdy>.

For more information on supported SSML tags, please see the Alexa Skill Kit documentation.

# Escaping Control Characters

The above say string features all rely on treating some characters as having special meaning, i.e. the @, the $, the {, the < and the bracketing ". You may find yourself needing to use those characters in your actual text though. When that happens, you'll need to escape their special meaning by prefixing them with a \ character.

  say "That will be \$400 please."
  say "Her Twitter handle was \@martina."
  say "\<amazon:effect name='whispered'>Hi. I am not a human.\</amazon:effect>" # note that you need to escape each tag

Please note that wherever possible, you are better off spelling out words in an SSML string rather than relying on symbols that may have ambiguous meanings and be read incorrectly. So preferably:

  say "That will be 400 dollars please."
  say "Her Twitter handle was, at martina."

# soundeffect Statements

Sometimes an audio queue stands alone, maybe it's a piece of music, or a natural delimiter. In that case, there's is a dedicated soundEffect statement to make your code more legible.

launch
  soundEffect intro.mp3
  say "Hi there."

# Asset File References

We've seen a few references so far to asset names. More concretely Litexa assets are files of known type under the litexa/assets directory. For a skill, these will be referred to at public URLs on the internet, and usually fetched directly by the user's device, for example audio files used in SSML, or image files used in APL.

These files are uploaded automatically by the Litexa deployment mechanism, with each named deployment for a project creating a new online location and copy of the assets to remain in sync with the deployment. References in your code to these files are patched up by the Litexa runtime to point to their correct final locations.

See the Deployment chapter for more information on how asset files end up in the right place.

Asset files can also be localized, with replacement files optionally specified for each language you want to support. See the Localization chapter for more information on that topic.

There is also a Litexa extension for converting WAV audio to Alexa-compatible audio. See the WAV Audio Conversion Appendix for more information on when and how to use it.